
We didn't find ourselves inclined to use it until the end of the third world, but it still seems like a pretty obvious shortcoming. This isn't helped by a hint system that can only be activated every four hours. The worst make little sense, and rely on trial-and-error and aimless wandering and tapping to see where our hero can affect the world. The best levels are imaginative yet logical. Stray near an object that can be used or picked up and a tappable command prompt will pop up. Puzzles are solved in a linear fashion by collecting, using, and interacting with objects in a set order. The idea is to guide a light-fingered youth around a series of simple medieval environments, pinching from mean-spirited authority figures and helping out the disadvantaged like some pint-sized Robin Hood. Tiny Thief plays like a point-and-click adventure game shrunk down and separated into standalone bite-sized challenges. Perhaps unsurprisingly, Tiny Thief doesn't manage to scale those same heights - but it's also sufficiently fresh to warrant a closer look.

We recently saw the very first Rovio Stars offering, Icebreaker: A Viking Voyage, which wowed us all with its supremely well-balanced brand of physics-based puzzling. While the wait time may seem annoying, I actually find it to be completely reasonable, considering it encourages you to use your own puzzle-solving skills to get through the game.The Rovio Stars publishing initiative is only one game old as Tiny Thief comes to market, but 5 Ants's game already has a formidable challenge living up to the label's high standards.


You can pop it open for a picture-based walkthrough of the level, but once you do, you won't be able to use it again for four hours. At the start of each level, you have no idea what these items are, and you often have to complete a series of specific steps to find them, which, as you can imagine, is extremely tough.įortunately, if you get stuck on a level, there's the Book of Hints up top, which can help you get unstuck. Earning the third star is so difficult because each level asks you to find one or more secret items. While the first two objectives are fairly straightforward throughout the game, the third is not as clear. In fact, I've gone through a number of levels without spotting the ferret at all, which speaks to the difficulty of this objective.

It's hiding somewhere in the level, and spotting the creature gets increasingly tough as you go, since later levels usually offer more places for it to hide. To get the second, more difficult star, you need to find your pet ferret.
